Design Recipes
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Base Mechanics Sell Games
In summary, the foundation of any great game lies in its base mechanics—a cohesive set of systems that align with the game's core purpose and evoke the intended player emotions....
Base Mechanics Sell Games
In summary, the foundation of any great game lies in its base mechanics—a cohesive set of systems that align with the game's core purpose and evoke the intended player emotions....
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What Balatro Has Taught Us About Breaking Games
So there you have it, Game Afternooners, Balatro is more than just a poker game—it's a symphony of strategy, chaos, and joy that dares you to break it in the...
What Balatro Has Taught Us About Breaking Games
So there you have it, Game Afternooners, Balatro is more than just a poker game—it's a symphony of strategy, chaos, and joy that dares you to break it in the...
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Incentives NOT Rules
In game design, incentives are key tools that motivate players to make meaningful choices without restrictive rules. By presenting rewards and goals—like achieving power in Mega-Man X, earning points for offense...
Incentives NOT Rules
In game design, incentives are key tools that motivate players to make meaningful choices without restrictive rules. By presenting rewards and goals—like achieving power in Mega-Man X, earning points for offense...
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How Sound Design Can Create Better Images Then Art
Yes audio is an incredible way to provide feedback to our users but lets think a little more outside of the box. Ask yourself “how can I use audio to...
How Sound Design Can Create Better Images Then Art
Yes audio is an incredible way to provide feedback to our users but lets think a little more outside of the box. Ask yourself “how can I use audio to...